home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC-SIG: World of Games
/
PC-SIG World of Games (CDRM1080710) (1993).iso
/
3540
/
AMFLAM.DOC
< prev
next >
Wrap
Text File
|
1992-10-28
|
20KB
|
406 lines
BBBBBB SSSSS X X
B B S X X
BBBBBB SSSS X
B B S X X
BBBBBB SSSSS X X
I n t e r n a t i o n a l
presents...
AAA M M FFFFFF L AAA M M
A A MM MM F L A A MM MM
AAAAA M M M M FFFF L AAAAA M M M M
A A M M M F L A A M M M
A A M M F LLLLLL A A M M
Version 1.1
An Educational Shareware Solitaire Game of Amazing Proportions
The AMazing FLAg Machine!!!
1.0 - Welcome.
Welcome to AMFLAM 1.1! Players of BSX solitare card games will
realize that AMFLAM is a lot like DARNIT, but with a sick twist: It's
also educational. You can't help but learn something about the flags
of many nations, and also a bit of geography to boot, while you enjoy
hours of solitare fun. It will help make you more intelligent. Yes,
even YOU, the person who failed the qualifying exam to be a floor-
sweeper at a Kentucky Fried Chicken. Amazing, what?
Since we've been out of college, and don't read the newspapers, we
realized that we don't have to learn much anymore. And what with
steadily decreasing teacher's salaries, our educational system is
going all to shreds. Presto! Such a deal! We wrote a game that forces
you to learn something to win! So now if your significant other
complains that you spend too much time with your computer, tell it
that you're actually EXPANDING your knowledge of the way of things.
And if your kid's teacher makes a paltry $60,000 a year for working
only a few hours a day, (with paid holidays and a long summer
vacation) you can do something to help.
2.0 - Legal Stuff. PLEASE READ!!!
AMFLAM 1.1 (C) 1992 BSX International
AMFLAM 1.1 was developed using Borland's Turbo Pascal 5.5
This software is provided "as is" with no guarantees of any kind.
The developers assume no responsibilities other than those
indicated below. You may use and distribute this product as you
wish, but only under the following conditions:
1) You may sell this program without permission from BSX
International but you MUST NOT alter the program or its
documentation. You MUST NOT charge any fees other than fees for
copying and MUST clearly state that this fee is NOT a substitute
for registration with BSX. Shareware distributors are EMCOURAGED
to distribute this program. You need not ask our permission.
2) Do not distribute this product if it has been reduced in any
way. You may add files, but you may not remove any of the
originals.
3) Under no circumstances may you remove the copyright notices
from the code or documentation.
2.1 - Shareware.
This product is SHAREWARE and is distributed in good faith for your
enjoyment. You may play it for a short period to become familiar with
it. If you decide you like it and want to keep playing it, you should
send a $10 registration fee to BSX;, otherwise you should stop using
it. If only all software folks let you use their product before you
paid for it the world would be a much better place. We've bought
so much BAD software that we don't use, and we're sure you have too,
that we feel GOOD programs should be rewarded. If you don't like
AMFLAM, we're not hurt; if you do like our stuff, thank us, and we'll
keep making it.
This program is not "protected" in any way and is not altered so
that non-registrants will suffer. The authors don't believe in denying
anyone a chance to use our stuff. We are programmers, dammit, not
businessmen. We trust that anyone who likes AMFLAM and wants more
of it will register. We're not naive, just a little idealistic.
If you do not register you may still distribute this game
provided you follow the rules above. Also, even if you have paid a
distributor for the disk this game was on, YOU ARE STILL NOT
REGISTERED. We do not receive payments from distributors. They just
help us advertise our stuff and get it out to You People.
2.2 - Registration.
To register AMFLAM 1.1 with BSX send a check/cash/MO for $10 (US)
or $12 (Canadian) funds PAYABLE TO ROBERT ROBERDS to:
Robert Roberds
BSX International
806 Park Ridge Road Apt. A8
Durham, NC 27713 USA
******************************************************************
*** PLEASE MAKE CHECKS PAYABLE TO: ROBERT ROBERDS ***
*** DO NOT MAKE THEM PAYABLE TO BSX INTERNATIONAL! ***
*** IF YOU DO, WE LOSE EVEN MORE FAITH IN THE EDUCATIONAL ***
*** SYSTEM AND SERIOUSLY QUESTION THE READING COMPREHENSION ***
*** SKILLS OF MODERN AMERICA. THIS MAKES US VERY NERVOUS, ***
*** CAUSING US TO BUY STILL MORE JAPANESE CARS AND CD PLAYERS, ***
*** COSTING HARDWORKING AMERICAN LABOR UNIONS HUNDREDS OF ***
*** DOLLARS A YEAR. THINK ON IT! ***
******************************************************************
For registering, not only will you encourage us to keep writing
shareware, you will also receive:
1) Our Gratitude.
2) 1/2 Priced discounts on upgrades to this product.
3) A CD of your choice from your local department store.
Just walk in and pick one. If anyone hassles you, just shake,
drool and make funny noises. They'll know what to do.
Your support and comments are appreciated!
3.0 - Setup.
A complete copy of AMFLAM 1.1 has the following files:
1) AMFLAM.DOC - Documentation file you are now reading.
2) AMFLAM.EXE - The actual compiled program.
3) AMFLAM.DAT - "Data" file needed for program execution.
4) AMFLAM.ICO - Icon file for MS Windows 3.0+. AMFLAM is NOT a
windows program, but this .ICO is provided for
users who wanna install AMFLAM under Windows.
5) AMREF.DOC - "Cheat sheet" guide to all countries! Print it!
6) BSXCAT.DOC - BSX's latest catalog of stuff, and our newsletter.
7) ORDER.DOC - E Z 2 UZE BSX order and registration form.
To run AMFLAM 1.1 from a hard drive, make a directory for the game.
(We don't care what you call it, but AMFLAM isn't a bad idea.) Or you
can use an existing directory. No skin off OUR teeth. Copy the
AMFLAM.EXE and AMFLAM.DAT files into this directory. Change your
default directory to the one you just created (with the "cd" command)
and type "AMFLAM". It's as simple as that. And if the directory is
in your PATH, you may run AMFLAM from anywhere.
To run AMFLAM 1.1 from a floppy, ensure that the files AMFLAM.EXE
and AMFLAM.DAT are on the floppy (use the "DIR" command). Change your
default drive to the drive the floppy is in (say "A:" or "B:",
whichever applies) and type "AMFLAM".
Refer to your DOS manual for help.
If you're still having trouble, make sure your machine meets the
minimum requirements below:
1) IBM PC, XT, AT, PS/2 or compatible (any 80x88/80x86 machine,
from 8088/8086 clear on up through 80486 and beyond).
2) 256K RAM minimum.
3) EGA or VGA video adaptor with at least 256K of video RAM.
4) DOS 2.1 or higher or the DOS Compatability Box of OS/2.
5) Microsoft compatible mouse is reccommended, but not required.
AMFLAM 1.1 WILL NOT WORK WITHOUT A EGA OR VGA CARD!
This game has been playtested on many, many systems. We cannot say
it will work on every possible configuration, but it does work on any
system we have used.
We cannot guarantee that this program will run on any operating
system other than DOS or that it will work with any TSR's (Terminate
and Stay Resident programs) or memory management devices. IT IS
HIGHLY RECOMMENDED that you put files=20, buffers=40, and
device=ansi.sys in your config.sys file. These shouldn't be necessary
for AMFLAM, but it's best not to take chances. So many problems are
caused by the omission of these lines that you'd be a fool not to put
them in. IT IS ALSO HIGHLY RECOMMENDED, if you do have problems with
AMFLAM, that you unload and reload any TSRs before playing. This
often helps clean up problems that other programs have left behind.
Please try to recreate any problem on another, similar config-
uration before assuming we have screwed up. If any of the above is
confusing to you, we strongly recommend finding something better to do
than using a computer. Like drinking heavily. Seems to work for us.
You can always contact BSX, unless we're out on dates or something.
(In other words, always.) Before beefing, though, please re-read our
docs to make sure you aren't missing something.
You may get in touch with BSX International at (919) 493-4875,
just about any time, or you can send a message on Prodigy at
JBVC54A, or on GEnie at R.ROBERDS1, or on VNet at 5 @9198, or on
WWIVNet at 5 @9979. Drop us a line! If you call, you may get our
answering service. Leave a message for Bob. He can get lonely.
4.0 - Rules of the Game.
Listen: The deal is basically like this: You have a deck of cards
with pictures of flags on them. They represent 78 countries of the
world, but not all of them. (Our choices were somewhat arbitrary, but
editorial decisions had to be made. If your favorite flag/country is
missing, we apologize, but please, get a life. Or at least rent one
for a while.) Anyway, you take the flags from the deck and
place them on the grid until all spaces are taken. You
HAVE to place flags that represent islands on the outermost grid
spaces. (Note that island county flags cause the "ISL" light to light
up.) Then, discard groups of flags that represent nations that are
geographically adjacent, if you can. Just click on flags to light up
the "SEL" lights. If you make a mistake, hit the RIGHT or MIDDLE
mouse button (or ESCAPE or BACKSPACE if you don't have a mouse). When
the flags you want to toss are lit up, hit DISCARD. The island flags
will never be removed as they are not considered adjacent to anyone.
They're ISLANDS, get it? After you're done, start placing flags again
as space permits. You will continue to place flags on the grid and
remove them until you have gotten all 16 of the flags in the deck that
represent islands onto the outside edges of the grid. If you do, you
win. If you get into a situation where you can't place an island flag
or if you can't remove a non-island flag from an island space on the
grid because all of its adjacent countries have been discarded, you
lose.
Since there are so many flags, a limited number of spaces on the
grid and a comparatively small number of island flags, you'll have to
do some planning and make some tough choices. As for what countries
are islands and which are adjacent, we have several help features to
assist you.
Don't get too in a tizzy over the number of flags. It's not as
tuff as it might seem. You can print out AMREF.DOC. This is a cheat
sheet that lists all the countries, by continent, and the countries
they touch.
Don't worry. AMFLAM is easy to play. Skim the next section and jump
right in. That's the best way to learn.
Tips: What out for "only children of single parents". These are
flags that represent countries that only touch one other country. For
instance, Denmark ONLY touches Germany. If you get rid of Germany
without getting rid of Denmark, then Denmark may well get you in HEAP
BIG trouble later on. So watch it. Other "only children of single
parents" include South Korea (only touches North Korea), and Canada
(only touches the United States). Be vigilant! And stuff.
More tips: There's a "cheat mode". If you hit DISCARD when no
flags are highlighted, AMFLAM will highlight the first group of
matching flags it finds. And if you hit DISCARD with just ONE flag
highlighted, the game will highlight all matching flags to that flag,
if there are any. You may discard these flags by hitting DISCARD
again, or clear them by hitting the RIGHT or MIDDLE buttons (or ESC or
BACKSPACE if you don't have a mouse).
5.0 - Using AMFLAM
The Basics:
Just type:
amflam
at the DOS prompt. You'll see the opening screen and cruise on to an
all-nighter of international mayhem.
Notes: there are a couple of parameter switches, -n and -s. The -s
switch makes sure that AMFLAM starts without sound. The -n switch
lets you play without a mouse, even though you have a mouse
installed. Typing:
amflam -n
will cause the game to run without a mouse even with one installed.
amflam -s
will cause it to run without sound. Also, if you turn sound off from
the game, it will still be off next time you start AMFLAM.
OK, so once you're playing the game, you probably wonder how you
can get around. Well, it's easy. If you're using a mouse, just
select things with the LEFT button and undo things with the RIGHT or
MIDDLE buttons. If you're using the keyboard, move around with the
ARROW keys and with the HOME, END, PgUp, and PgDn keys. Select things
with RETURN or SPACEBAR, and unto things with ESCAPE or BACKSPACE.
Also, the first letter of a command, like "B" for BOSS, often works
too.
Look: you turn up flags on the deck (the UN flag indicates the
deck) by clicking on the deck. You place cards in the grid by
clicking in a grid square. Do NOT try to "drag" the flags around.
It don't work that way.
5.1 - Options and Features.
ID MODE: If you click on the ID MODE button and turn ID MODE on,
then play of the game is suspended for the time being. Instead, you
may click on flags to find out about them. The ID window will display
the name of the country, plus the names of all the countries which
touch it. Note that the touching countries are written in yellow if
they are still in the deck or in the grid, but are grayed out if they
have already been discarded.
To get out of ID MODE, all you have to do is hit ID MODE again, or
hit the RIGHT or MIDDLE mouse button (or ESCAPE or BACKSPACE if you're
not using a mouse).
EZ RULE: If EZ RULE is on, then the name of a country is overlaid
on its flag. Good for beginners. Real hairy-chested he-men may want
to play with EZ RULE off.
SOUND: Turns the sound on and off. Well DUH! This setting is
"remembered" by AMFLAM after you quit. Also, to be SURE the game
begins with sound off, you can type "amflam -s" to start it. Good
for the first time you run AMFLAM at work!
HELP: Lets you take a look-see at a multitudinous plethora of help
and help-related topics, yea verily. Fer instance, you can lookit
Getting Around, at Rules of the Game, or at Options and Features.
Also, there's a complete guide to ALL the flags, and to ALL the
countries adjacent. Note that adjacent countries are displayed in
yellow if they are still in the deck, but are grayed out if their
flags have been discarded.
PLAYERS: Here you can look at the permanent won/lost records of up
to ten players. Also, if you wanna, you can erase a player's stats
and/or give a new name.
BOSS: Puts up a fake DOS screen. You may type "exit" or "amflam"
to return to your game, or "abort" to quit to DOS immediately. Your
game will be lost, but your job may well be saved. It is an even
swap. (Note the file names in the fake "dir" listing. They'll remind
you of the commands.)
MOUSE: Lets mouse users permanently adjust the horizontal and
vertical mouse sensitivities.
Note: if you have a mouse but don't want to use it, type
"amflam -n" to start the game.
QUIT: Allows you to quit the current game, and/or quit to DOS.
6.0 - Technical and Version Notes.
Version 1.1 of AMFLAM was developed and compiled with Borland's
Turbo Pascal 5.5 on a 16-MHz 386 system. Further testing was done
on a 33-MHz 386. Other testers used other computers. It was great.
In particular, Bob tested stuff on a local store's floor-display
computers when they weren't looking. HA ha!
6.1 - Version Summary.
Version 1.0 released 20 Sept. 1992 - Initial release.
Version 1.1 released 30 Oct. 1992 - Minor fixups. Q-Y-Y bug fixed.
7.0 - About BSX International.
We have a lot of fun here at BSX. We party a lot. A real lot. Then,
when we're sober, we write shareware computer games like AMFLAM. (It
shows, doesn't it?) We believe in one thing: COMPUTERS ARE FOR GAMES.
And you should be allowed to play these games BEFORE you buy them.
(Well, that's two things actually. Let's just say we believe in a lot
of things. Like beer. Anyway...)
Let us know of any ideas YOU may have for a computer game. If it's
not stupid, and we're the judge of that, who knows, we may use it.
Not that we'll pay you anything. How much do you think WE make anyway?
8.0 - Acknowledgements.
The Bobmeister would like to thank Dave for all the BSX stuff.
Megadittoes to all you registranti out there. I love ye babe, yer
beautiful. Don't ever change. More thanks to LRG for resisting the
impulse to skewer me with a car antenna. Not that I'd be too upset if
she DID skewer me with a car antenna. Wouldn't be the first time.
Still more kudos to the folks about town who've acted as de facto
(and unpaid) beta testers.
Dave would like to thank Bob, Debbie, John and Alexei for good
times and stuff. The older I get, the less time I spend playing
games. This is really depressing. Too bad we live in a country
where game players and developers are not worshipped and live
rent and tax free. Fortunately, I have some good friends. And
beer. And a 386/33. By the way, "S" person, I'm REALLY enjoying
my new 300ZX.
BSX International -
Bob "The Pootermeister" Roberds - Development & Design & Dox
David "There he goes, again" Kotomski - Playtesting, Design & Dox
So round, so firm, so fully packed...
It must be from
__ ___
| \ / \ \ /
|__/ \___ \/
| \ \ /\
|__/ \___/ / \
International
"Where the Future is Tommorrow"
Rootin Tootin Computin for the 90s and Beyond
Look on my Works, ye Mighty, and despair!
We're fierce, we're BSX International, and we're *IN YER FACE!*
Serving your shareware needs for over a fiftieth of a century!
The reviews are in, on AMFLAM...
"It's magically flaglicious."
- You know who
"Mmmmm...Computer Flag Thing!"
- Homer Simpson
"Duh. Huh? Unnhh."
- Typical 17 year old
"If only I'd had this game during high school."
- 33 year old grocery clerk
"Duh. Huh? Unnhh."
- Bob and/or Dave at 8AM
House on fire! House on fire! Put it out! Put it out!
Peace.